This issue keeps growing as more artists speak out against poor working conditions, but is there a solution?
Early in July 2022, multiple VFX artists spoke out about the dismal working conditions for Marvel’s VFX artists. Tight deadlines and underpaid and overworked staff are a few of the alleged problems, which produce a poor work environment and questionable final effects. According to reports, Marvel has allegedly become one of the worst clients for many VFX houses, yet its dominance in the film industry makes it a hard client to say “no” to.
So what are some of the main problems that Marvel is creating for VFX houses, and is there a solution?
In a recent Vulture article, Chris Lee chronicled a conversation he has with an anonymous VFX artist who has worked on several Marvel productions over the length of their career. In the article, Lee breaks down the key issues and what needs to change to ensure that the artists are not getting “pixel fucked” by Marvel.
Author: Alyssa Miller
This article comes from No Film School and can be read on the original site.