In the wake of Apple releasing their new Vision Pro AR/VR headset at this year’s WWDC, there’s been a lot of questions about this new headset and its AR and VR development ramifications. Will this Vision Pro save 3D movies? How will basic things like a keyboard work in its format?
However, as questions have continued to roll in, there will most definitely be plenty of different companies coming in as well with plenty of answers and cool new development features. One of these companies is Alteon.io, which has provided some great iOS cloud-based integration and Final Cut Pro workflow solutions already.
Let’s take a look at Alteon.io’s announcement of new support for augmented reality projects and how users will now be able to upload 3D objects into their asset management platform for access in AR headsets like the Vision Pro.
What is Alteon.io
Billed as the “last content management system you’ll ever need,” Alteon.io is a web-based collaboration environment for all types of content creators. With an intuitive interface and (now) plenty of integrations, Alteon.io has become a popular content management system to help reduce the number of apps, logins, and devices creators need to get work done.
Most notable perhaps for its free extension with Adobe Premiere Pro, video editors, in particular, can work much more efficiently and deliver results faster with many of the secure asset tools Alteon.io provides (like Alteon Accelerator and Alteon Transcoder).
As we’ve covered before, Alteon.io launched its camera-to-cloud offering to rival Frame.io. The ecosystem has proven to be quite helpful for the uploading of original camera files, transcoding and generating proxies, and performing as a solid cloud-based hub for post-production workflows.
Using 3D Objects in Alteon’s Platform
However, the really exciting news is Alteon.io’s expansion into augmented reality.
Now, Alteon is allowing users to store, view, and collaborate on 3D file formats as part of their remote offering. This times out nicely with the unveiling of Apple’s Vision Pro and indicates just exactly the audience of AR/VR creators that Alteon is going after.
With this new AR support update, Alteon creators will be able to upload 3D objects into their asset management platform where you’ll be able to view these 3D objects in the real world, and in real-time when using these files with your smartphone, tablet, or AR headset.
While you can upload 3D scene descriptors into Alteon currently, this new update is going to now offer support for USDZ files, which are the popular file type with brands like Apple and Pixar. Plus, you’ll now be able to see Alteon renders of these files in the cloud as you would with any other files or thumbnails.
The Future of AR/VR
Overall, this is big news for AR content creators looking to leverage Alteon’s full turnkey suite of tools. Once set up with this new system, users will be able to see all of the file details, user permissions, meta tags, and other in-depth metadata, which will be huge for those looking to share these new projects with different collaborators and clients.
“We are committed to supporting a diverse range of multimedia content creators. We believe in empowering creatives with the tools they need to push boundaries and unlock new possibilities. With USDZ support, Alteon enables users to harness the transformative potential of augmented and virtual reality, revolutionizing the way we create and experience media. This is just the beginning of our commitment to stay at the forefront of technological advancements and drive innovation in the industry.” — Matt Cimaglia, co-founder and CEO of Alteon.
In a new landscape and marketplace with very few content management systems designed for these types of scene descriptor files and interactive content, this could be a major first step for developing a whole generation of AR/VR content creators.
Alteon is set to roll out support for these AR and VR files in the next few months.
How do you feel about AR/VR content creation? Let us know your dreams, wishes, and fears in the comments below.
Author: Jourdan Aldredge
This article comes from No Film School and can be read on the original site.